

The mindmap-style graph allows you to visualize the links between different topics, levels, characters, and game assets like in a wiki. The table view can be used to easily sort and filter long lists of game design assets. The Kanban board view is great for prioritizing features and planning sprints. The nested list view is handy for organizing and collaborating on your game design documentation in real time. Nuclino allows you to create long-form documents and organize them in a variety of visual ways. It's a unified workspace for collaborative game design documentation, worldbuilding, and project planning. More complex projects, however, require a more sophisticated set of tools.Ī great solution for managing your game development process is Nuclino. If your game development project is simple and small in scope, a combination of Google Docs and Sheets may suffice. There are many project management apps and documentation tools that can help you keep things on track.

Without an organized process, things will inevitably fall between the cracks, potentially derailing the entire development project. Whether you're working as part of a large interdisciplinary team or a solo game designer, you need a way to track your progress and organize your assets. How to plan a game development project Selecting the right game planner software

Let's dive deeper into what it takes to plan a successful game development project and what tools can help you in that endeavor. Some would also argue that meticulous planning is for AAA studios and that small indie projects can be managed using a simple to-do list. If you are a creative designer, you may already be thinking about concept art. If you are a developer, you probably want to break open Unreal or Unity and start putting together a prototype. You are excited and itching to start building right away. Whether you’ve just finished your last major game development project, or you are venturing out for the very first time, it's easy to get carried away when you get a great new idea for a game. Planning is perhaps one of the least "sexy" aspects of game development, but it's usually what makes the difference between a successful project and a failed one. Transform your game idea into a structured project plan.
